Showing posts with label quick. Show all posts
Showing posts with label quick. Show all posts

Wednesday, 17 May 2017

10 Quick Drum Recording Tips

Heading in to the studio to lay down drum tracks? Follow these ten tips to help the whole process go smoothly.

Skins, sticks and beaters

It's much easier to get volume, clarity and brightness from a new set of drumheads. If possible, get them on, tuned and 'played in' a day or two before the session. Different types of head give different types of sound: single- ply heads are bright with less sustain (jazz/ pop); two-ply heads are deeper and more controlled (rock/metal); coated heads are warmer in tone (disco/70s). Your choice of sticks or hotrods and felt or wood kick drum beaters will also have a big effect on the sound of the kit. Get close to the sound you want before you think about microphones!

Tune up

This should be the drummer's responsibility. Here are a few tuning tips and things to check if you're having problems. Check that the head diameter is exactly right (fractionally larger than the drum) and that it's mounted perfectly centrally. Always make tension adjustments in opposite pairs to avoid forcing the head off-centre. Seat the head by applying gentle pressure with your palm to the centre, then tune out any new wrinkles that appear.

Bottom heads on toms

Wherever there are two heads, there are three possibilities. If you tune the bottom (resonator) head of a tom to the same pitch as the top (batter) head, you'll get a purer tone with more sustain - perfect for jazz and its derivatives. If you tune the resonator lower, you get a slight pitch drop-off and less decay - great for rock. Tuning the resonator higher shortens the decay further, which can be great for close miking. A good starting interval for the difference in pitch between heads is a minor third - ie, three semitones either way.

Front head on the kick or not?

The front (resonator) skin on the kick drum is important for creating a good, meaty tone. Jazzers love it, and most rock/poppers have a hole cut in it to allow microphones and dampening material (a small blanket, say) to be placed inside. For metal styles, where you're mainly looking for click and thud, you may as well just remove the front head so that you can get a mic right in on the beater point.

Tighten the kick drum

It's possible to create a little kick drum chamber using, blankets, duvets or even a coat. These are draped over the kick drum, and any microphones are placed in and in front of it. Use a couple of small mic stands to hold the blankets up. The chamber prevents spill from the cymbals and snare getting into the kick drum mics, making it easier to boost the high frequencies at the mix stage and thus enhance the 'clickiness' without adding harshness from the cymbals.

Playing to a click

If you're tracking to an existing recording, you may need to be able to play to a click track. The best drummers are able to sit exactly on the click, but tend to flow around it in order to create a better feel. Recording to a click makes it much easier to edit between drum takes at a later stage. If the whole band is tracking together, it's best if only the drummer gets the click. Using a little beatbox or percussion groove usually makes a better 'click' than an actual click, and will also spill over into the microphones less.

Prepare the click for gaps

Prepare for stops and gaps in the song by automating the level of the click in the headphones. During the stops, lower the volume so that there's no click spill into the drum mics from the headphones. If you're recording the whole band, it's also a good idea to send a click to the other players at that point, so you don't have to count everyone back in. This will save lots of painful editing and remedial work later on.

Get a crappy mic

Tape recorders used to come with built-in condenser or electret microphones. Put one of these old machines into record/pause mode and take the output into your DAW for an exciting, super-crunchy sound. Sometimes, rubbishy old battery-powered mics can sound good too. Put these types of mic in a place where they can hear the whole kit. The corners of the room can offer interesting results - experiment!

Record without cymbals

Recording a kit in a difficult space without ideal equipment can be a fruitful and rewarding experience, but you might still feel that your results sound amateurish. One of the classic drum sound problems is too much cymbal spill. This happens in the best of studios, and when it does, the pros just record the crashes afterwards. That way you can bring up all the exciting roominess of the drums themselves in the mix, then blend in perfectly recorded cymbals afterwards. As long as they share the same buss compressor no one will ever know (although drummers will hate playing without cymbals).

Essential gubbins for a trouble-free drum session

Moon Gel, for damping; 3-in-1 oil, for squeaky pedals; a drum key, because the drummer will forget theirs; an adjustable spanner, for rattly stands; gaffer tape, for holding stuff; masking tape, for attaching damping materials and the like; empty cigarette packets and J-Cloths, for that '70s sound; blankets; stage weight or sandbag; and Japanese cooking chopsticks - great for tom parts!

Tuesday, 13 December 2016

7 Quick Tips For Recording Great Amp Sounds

by Rich Tozzoli

Whether you're recording in your bedroom or at a high-end studio, these very simple recording techniques can have a huge, positive impact on the sound you lay down.

1. Put the mic directly on the cabinet.

To get an in-your-face sound, try taking a classic Shure SM57 and jamming it right on the cabinet, just to the right or left of the cone's center. You'll get a little proximity effect, which is basically some added bass response. Use it to your advantage and try to keep the EQ'ing to a minimum.

2. Axis, Bold as Tone

By taking that Shure SM57 (or similar) mic and just slightly changing its angle in relation to the speaker, you're miking off axis.” The tonal character will change a bit; and at this point, experimentation is key. If you can, have a friend move it a little at a time as you listen on headphones or in the control room. You'll hear that magic spot. When you find it, take pictures so you remember the exact positioning.

3. Change your tubes.

If you've got a tube amp, don't just assume the tubes are good. You'd probably change your strings in anticipation of a recording, right? Give your tubes the same consideration.

Always have a second set on hand, and unless you're a complete traditionalist, try a set from a different manufacturer than your originals. All tubes have slightly different attack and breakup, even amps of the same type and rating. Use your ears and don't get lazy.

4. Use more than one mic.

Even if you're recording for yourself, don't settle on using just one mic. If you have to, borrow an extra mic from a friend. It doesn't have to be a vintage Neumann. Place the second mic either on the cabinet next to the first one or farther back in the room. Any functioning mic is worth a try. You'll have more tonal options when it comes time for mixdown.

5. Compress the room.

When that second mic mentioned above is used as a room mic, place it at least 3 feet away from the cabinet —preferably even farther back. Then, when listening back, try applying a massive amount of compression to that room mic. Make sure not to compress the attack out of the notes; just get enough so that it squashes the peaks down a bit. You can always use the compressor's makeup gain to get more volume.

6. Use wide panning.

When it comes time to mix your two amp-mic tracks together, pan the two tracks oppositely; that is, pan one hard left and the other hard right. You'll notice the soundstage in the Left/Right field opening up. Then experiment with putting a very short delay on the room mic, around 30-50 ms. A very nice stereo image can be had using just two simple mics and a delay.

7. Use more than one amp.

If you've got the gear for it, split your signal (either with a stereo FX pedal or DI) and run your guitar into two different amps. Like having two mics, the two separate amp sounds give you more options at mixdown. When recording heavily distorted parts, try to minimize the distortion on a second amp and increase a bit of treble, which helps the pick attack cut through a dense mix.

Rich Tozzoli is a Grammy-nominated engineer, mixer, producer and composer. He has worked with artists such as Ace Frehley, Al DiMeola and David Bowie, among many more, and is the author of Pro Tools Surround Sound Mixing Rich is also a lifelong guitarist and composer. His work can be heard regularly on FoxNFL, HBO, and Discovery Channel, and he's recently released the full-length Rhythm Up.

Friday, 11 November 2016

10 Quick Tips & Techniques For Capturing

1. Tune up!

Slightly out-of-tune strings on a bass may not jump out as much as on guitar (especially in chords), but when that bass line is sitting under other parts in the mix, even slightly off-pitch notes will make their presence known, and sometimes be harder to track down (why does this song sound a little off”?). I'd use a tuner (h/w or s/w), but I'd also always verify by ear, before hitting record, and I'd check tuning periodically as the session progresses—just as with drums, hard players can easily put the instrument out after a few energetic takes.

2. Break in new strings ahead of time

Aside from tuning issues, new bass strings, especially roundwounds, can be very bright, and this may result in a lot of finger noise and fret buzz. If they're changed a day or two before the session, and the bass is played a bit to break them in, there may be less likelihood of problematic noise. In fact, while many players think of them as old-school, flatwounds can sometimes be the best choice, when a fat deep bass sound is called for—it's worth a thought.

3. Record Amp and DI

The easiest way to record bass is to just plug it straight into the console/interface—of course, using the correct instrument-level input or dedicated DI box, and not a standard line input. This will provide a nice, clean, deep tone, but it will likely lack the growl and grit that's often desired—for that, you'll want the sound of an amp. While you can always use a bass amp sim plug-in later, in the mix (see below), there's nothing like the pants-flapping wall of low-end sound coming out of a real bass amp, if one is available. But most engineers will record both—a DI'd signal, and a miked-up amp. They can be combined later on, for the best of both worlds—the clean, round, depth from the DI, with the edge and midrange punch of the amp (but see below, for a caveat).

4. Use an appropriate mic for bass.

If you are recording the output of a bass amp, try to use a mic that will capture more of the low-end than a typical stage mic. An SM57/58 will work, but a mic with a more extended low-frequency response would be a better choice. The Sennheiser 421 is often used, as is the classic kick drum mic, the AKG D112, which has a bumped-up response tuned specifically for low-pitched instruments. I prefer the Electro-Voice RE-20 (you know, the announcer's mic”)—it's more neutral, and it has an extended low-end response, so you'll get not just boom, but real depth.

5. Adjust phase of combined DI and miked-up bass tracks

If you do record the bass both via a DI and a miked-up cab, and combine them later, as suggested above, you'll want to pay attention to the relative phase of the two tracks. Even if the mic is placed very close (an inch or so) to the amp's speaker, that track will still be slightly delayed (on the order of milliseconds), due to that small distance, relative to the DI track.

Small delays like this can cause comb-filtering when the tracks are combined (at close to equal levels), which produces cancellations and reinforcements in the frequency spectrum that can impart a nasal, hollow, or slightly flangey” sound, weakening the tone. You can see the time difference if you line up the waves in the DAW and zoom way in. You can either advance the amp track (via editing) or delay the DI track (via editing or a plug-in) until the two line up—the resulting tone should be fuller, and ultimately sit better, with a more solid low end, in the mix.

6. Limit and/or compress

If ever there was a candidate for compression, bass is it. This instrument has a wide dynamic range (even more so when slap techniques are employed), but it usually needs to sit at a very steady level in the mix. But should compression be applied during recording, to control the levels going down, or later, during the mix, to insure the best blend in the track? Well, the answer is probably both, but with potentially different approaches to squashing the signal. During recording, a Limiter might be the ticket, to control transient peaks that might overload ADCs, producing pops and spikes that can ruin a take. A classic fast VCA compressor/limiter (like the dbx 160) could be employed to handle peaks, without really reducing the player's dynamics at this early stage. Then when mixdown rolls around, more gentle compression can be introduced (like the smooth squash of an optical compressor like the LA-2A), to tighten up the dynamics, as needed for that particular mix. Applying the right kind, and amount, of compression/limiting at all stages will assure you get nice clean recordings, that can be properly squeezed into the mix when the time comes.

7. Don't over-compress/limit

On the same topic, if you do apply some compression during recording, be careful not to overdo it. At this stage, you don't need to hear any effect, it should just transparently control peaks. If you apply the amount of squeeze that may be needed for the mix as the part is going down, it might cramp the player's style—better to leave that for later. Plus, if the signal is over-compressed here, it may bring out the normal squeaks and finger & fret noises so much that it becomes difficult to eliminate them later—this is especially true if the player is really a guitarist who also moonlights on bass. Guitarists who try their hand at bass parts often haven't mastered an experienced bassist's technique for damping the strings, and the little playing noises I referred to, as well as distracting undamped harmonics, can end up overpowering the recording if heavy limiting/compression brings them up (I recently struggled mightily to deal with a bass track that suffered from this flaw).

8. Don't Print effects without a dry version as well

This is sort of a corollary to the DI+Amp suggestion. While effects on bass aren't as common as with guitar parts, some bassists will come in with these big rigs of effect boxes, and want to record their sound”, which often is clearly overprocessed for the song. Rather than argue the point, let the player hear the sound he's used to during tracking, but be sure to also grab a nice clean signal, prior to all the effects, usually straight off the bass via a DI. That way, if your concerns prove all too true come mixdown, you can turn to the dry track, and recreate those favored effects to a more appropriate degree, with studio tools. Even if the effected bass sounds good to you, many pedals and MI effect boxes are noisy, and you might have to recreate the sound anyway, to avoid problematic buzz or hiss from the player's cool-but-dirty toys.

9. Use Plug-Ins to Enhance Recording

Even when the bass track(s) are well-recorded, and sound good, you may want to enhance the bass tone for mixdown with your favorite bass-friendly plug-in processors. Besides the obvious EQs and compressors, there are many distortion processors and amp sims out there suitable for bass. Sometimes a simple tube-warming effect is all you need to add a little subtle fatness, like the many plug-ins that simulate slight tube drive or tape saturation. I always liked the Tech 21 SansAmp on bass, and Pro Tools includes a well-modeled plug-in version of that unit. Most of the popular guitar amp modelers also include options that can add some nice grit & girth to clean bass tracks, including Softube's Bass Amp Room and Logic's built-in B.A.D.—Bass Amp Designer—which, like most bass amp sims, includes models of classic bass amps like the Ampeg SVT and Fliptop, along with modern bass amp & cabinet emulations. Any of these can add that finishing touch to a good bass part, and there are many freeware options as well, for those on a tight budget.

10. Don't Fear the Upright

For the last tip/technique, I'm going to shift gears and talk about recording acoustic—upright—bass. This may seem more daunting, but many of the same techniques apply—I'll mention a few quick items that would be specific to the big box. While the dynamic mics I mentioned above might work fine (especially on stage), a good large-diaphragm condenser would be appropriate in the studio, to capture the high end and air of the acoustic instrument as well as the lows. On stage, the relatively low acoustic volume of the instrument may preclude more distant mic positioning, but you can wedge a small (pencil-type) mic into the bridge, with appropriate foam padding, and this, surprisingly, can often provide excellent sound and much better isolation.

Most upright players (at least the ones who gig regularly) will also have a pickup installed, and once, again, the combination of mic (depth, air) and pickup (midrange punch and growl) can be a winning combination.

And on that (low) note, I'll wrap up. While many bass parts nowadays are probably laid down with samples and synths, by keyboard players and guitarists, what you'll get from a real bassist is more than just his sound, it's the magic in his fingers, and his bass-players' sense of just what to play to perfectly complement the song—it's certainly worth a little extra effect to take advantage of what the true masters of the low-end have to offer.

Wednesday, 20 July 2016

7 Quick Tips For Recording Great Amp Sounds

by Rich Tozzoli

Whether you're recording in your bedroom or at a high-end studio, these very simple recording techniques can have a huge, positive impact on the sound you lay down.

1. Put the mic directly on the cabinet.

To get an in-your-face sound, try taking a classic Shure SM57 and jamming it right on the cabinet, just to the right or left of the cone's center. You'll get a little proximity effect, which is basically some added bass response. Use it to your advantage and try to keep the EQ'ing to a minimum.

2. Axis, Bold as Tone

By taking that Shure SM57 (or similar) mic and just slightly changing its angle in relation to the speaker, you're miking off axis.” The tonal character will change a bit; and at this point, experimentation is key. If you can, have a friend move it a little at a time as you listen on headphones or in the control room. You'll hear that magic spot. When you find it, take pictures so you remember the exact positioning.

3. Change your tubes.

If you've got a tube amp, don't just assume the tubes are good. You'd probably change your strings in anticipation of a recording, right? Give your tubes the same consideration. Always have a second set on hand, and unless you're a complete traditionalist, try a set from a different manufacturer than your originals. All tubes have slightly different attack and breakup, even amps of the same type and rating. Use your ears and don't get lazy.

4. Use more than one mic.

Even if you're recording for yourself, don't settle on using just one mic. If you have to, borrow an extra mic from a friend. It doesn't have to be a vintage Neumann. Place the second mic either on the cabinet next to the first one or farther back in the room. Any functioning mic is worth a try. You'll have more tonal options when it comes time for mixdown.

5. Compress the room.

When that second mic mentioned above is used as a room mic, place it at least 3 feet away from the cabinet —preferably even farther back. Then, when listening back, try applying a massive amount of compression to that room mic. Make sure not to compress the attack out of the notes; just get enough so that it squashes the peaks down a bit. You can always use the compressor's makeup gain to get more volume.

6. Use wide panning.

When it comes time to mix your two amp-mic tracks together, pan the two tracks oppositely; that is, pan one hard left and the other hard right. You'll notice the soundstage in the Left/Right field opening up. Then experiment with putting a very short delay on the room mic, around 30-50 ms. A very nice stereo image can be had using just two simple mics and a delay.

7. Use more than one amp.

If you've got the gear for it, split your signal (either with a stereo FX pedal or DI) and run your guitar into two different amps. Like having two mics, the two separate amp sounds give you more options at mixdown. When recording heavily distorted parts, try to minimize the distortion on a second amp and increase a bit of treble, which helps the pick attack cut through a dense mix.

Rich Tozzoli is a Grammy-nominated engineer, mixer, producer and composer. He has worked with artists such as Ace Frehley, Al DiMeola and David Bowie, among many more, and is the author of Pro Tools Surround Sound Mixing Rich is also a lifelong guitarist and composer. His work can be heard regularly on FoxNFL, HBO, and Discovery Channel, and he's recently released the full-length Rhythm Up