Showing posts with label article. Show all posts
Showing posts with label article. Show all posts

Sunday, 20 November 2016

Acoustic Guitar Techniques

Recording The Acoustic Guitar

While the acoustic guitar remains one of the most simple instruments by design, it also remains one of the hardest to get a great sound on in the studio. It's really not brain surgery, but knowing some of the basic laws of physics doesn't hurt. Unfortunately, I skipped school that day and didn't learn my physics, so I had to learn how to get a great acoustic guitar sound one mistake at a time. After making those mistakes, I sat down and formulated these laws which are considered to be the Ten Commandments of recording the acoustic guitar (by me anyway).

For the sake of argument I'm going to assume that if you're reading this, you own a 4 track, or an 8 track recorder, a fairly small console, some basic outboard equipment, and you don't own any $2,000 microphones. If you own 13 foot long console and a 48 track digital machine, you can skip this article because you probably know what I'm about to tell you.

Rule 1 • A condensor mic will almost always sound better than a dynamic mic for acoustic guitars. There are several condensor mics that are currently on the market in the $350 price range that sound great on acoustics.

Rule 2 • New strings will always sound better for recording than old.

Rule 3 • Skinny strings sound brighter than fat ones (can you believe I get paid to write crap like this?!)

Rule 4 • The sound you get has a great deal to do with the dynamics of the player.

Rule 5 • Get down on your knees and position your ear as if it were the microphone while somebody else is playing the guitar. Move your ear around to find "sweet spots". You'll learn more from that, than you will by reading this article. Don't try it with an electric guitar!

Rule 6 • If you have somebody that is assisting you on the session, have them move the mic around what you think will be the sweet spot while the player is practicing the part he or she is about to lay down. Have your assistant wear headphones so you can communicate with him while the moving of the mic is taking place.

Rule 7 • A limiter/compressor will almost always help you get a better sound.

Rule 8 • Don't believe everything you read. I only have seven commandments, not ten.

Let's get right to it. If the sound you want to get is a country/pop, strummed sound similar to the Eagles "Lyin' Eyes", here's the formula: Place the microphone about 6 to 8 inches from the guitar's sound hole, but angle the mic toward the area where the fretboard and the sound hole meet. If you point the mic directly into the sound hole, it will be very full - probably much too full, and very boomy. Use a compressor/limiter to knock down any peaks (3:1 ratio), and set the threshold a little lower to give it a slightly "squashed" or tighter sound. Set the threshold higher to just limit the peaks and give a more open sound. You may need to EQ out some boominess. If so, try rolling off some bottom (100Hz), or cutting a couple of db at 300Hz. To add some "silk" on the top end, try something in the 8-10K range, but be careful, to much will add noise to the track. Positioning the mic so it angles toward the pick will give more attack-less sweetness.

For that John Cougar Mellenkamp sound, try medium gauge strings, a little more compression, and try adding a little EQ around the mids - lets say 700Hz-1.2K. That will give you a sound that is a little more "woodsy" (a highly technical term).

"Ya, well what about Melissa Ethridge," you say. Try this on for size. Use a guitar with a built-in pick up and a microphone to boot. You will undoubtedly get some phase anomalies, but that's part of the sound. Experiment with moving the mic closer and farther. That will affect the phase relationship of the two sound sources. Sooner or later, you'll hit on something that will put a smile on your face. You can pan the two signals left and right to get a broad stereo sound, but make sure that if you check the sound in mono, that there's still some signal left. Keep an eagle ear on Mr. Phase, he can be a tricky bugger.

And now ladies and gentlemen, for the most often heard acoustic guitar sound at the 1993 Grammys it's that Eric Clapton classical/gut string guitar! Piece of cake. Once again, use a condensor mic, but place it about ten inches away from the guitar. As a matter of fact, try placing it about 3 to 4 inches up the neck, but aim it at the players picking fingers. This angle will reduce boominess by virtue of the mic's cardioid polar pattern producing a natural roll off when it's aimed off-axis, while simultaneously delivering the attack of the fingers. Try and say that three times in a row! The added distance will pick up some of the guitar body's resonance. A compressor/limiter is a must for this case because of unexpected peaks. A 4:1 ratio is a good place to start, but set the threshold fairly high so that the most of the guitar's natural dynamics are left in tact.

When mixing acoustics guitars for rock or alternative tracks, you will usually have an electric guitar or two in the track as well. My personal preference is to pan the acoustic and electric across from each other. Send one full left, and the other full right. You'll quickly discover that the electric will overpower the acoustic and the most effective way to even them out is to compress the acoustic a little bit more than what you may have already done going to tape so you can bring the acoustic's level up high enough to compete with the electric.

Another simple but effective trick is to have the acoustic and electric guitars play parts that counter each other rhythmically (giving them each their own space), and have them each play in a different octave. That will give you a full sounding track that remains open and airy at the same time. You can also make an acoustic guitar sound bigger or more rock-like by panning the original to one side and a delayed signal (short delays are best) of the same guitar to the other side. That effect can be taken one step further by using the pitch change option on your delay to "de-tune" one of the guitars just a pinch (one cent is a good place to start). The delay will provide the brain with the psychoacoustic information it needs to perceive the guitar as bigger, while the pitch change will make it appear "fatter."

Funny how fatter is always better in the world of recording, but not in the case of the human body. Just a tangential observation must be time to go.

Tuesday, 5 July 2016

Good Bass Sounds

 

How To Get A Great Bass Sound In Your Home Studio

I spent more time in the early part of my engineering career trying to get a great bass sound than anything else. I tried going through a direct box. I tried miking the amp. I tried different amps. I tried different mics. I tried everything!

No matter how hard I tried, I always fell short of the mark. I went in search of the Holy Grail for bass sounds but never found it. I realized with time that the answer wasn't a singular prescription for success, but a collection of techniques that could be used as each situation dictated.

The first step in getting a good bass sound is of course, having a good sounding bass. "Good" being a subjective word, of course. With that in mind, let me simply say that the bass should have a nice balance between a rich bottom end and an articulate top end, great intonation, nice sustain, and no rattles or buzzes.

A few basic things to know about recording basses; First, and maybe foremost, the player has a great deal to do with the sound. As with many instruments, it's mostly in the fingers.

Second, the natural sound of the instrument is important. If the tonality isn't there to begin with, it's difficult at best to fake it. All the tube preamps and eq in the world can't hide a bass sound that's dull and lifeless.

Third, the strings. Round from flatwound, brass verses nickel. They all have a sound. The sound you like will be a personal choice. But, let me add that the song you're recording can and should dictate the type of sound you are going for. In other words, the bottom shouldn't sound alike for every type of song.

Fourth, recording a bass guitar with a direct box sounds differently than recording the bass by miking the amp.

Fifth, the tone you get on the bass itself will play a major role in getting your sound. Don't set and forget the onboard tone controls. Experiment.

Let's start with a direct box. There are many different brands. Some sound better than others. Do your homework. Ask your friends or engineers you know which they prefer. Try to find the brand and model which gives you the most bottom end, while also giving you the most definition or attack on the mid range frequencies. My personal favorite at the moment is made by Sans Amp.

It's usually best to use a compressor/limiter in line to keep your bass's signal from slamming into the red on the VU meter. A 3:1 ratio with a fast attack and slow release usually does the trick. A little higher ratio will give you more "punch" - too much compression will make the bass sound squashed. As always, experimentation is the key. And yes, tubes do make a difference. They'll arm up the sound, but they won't perform miracles.

I find that with most basses, I need to add about 4 db @ 80 HZ to fatten up the bottom end coming out of a direct box, and moderate compression gives me the "thump" I'm looking for. The more you can do with a bass's tone controls, the less work you'll have to do with equalizers.

I've also noticed that many direct boxes don't have a very fast slew rate. In plain English, that means the signal's rise and fall time is sluggish. What that means to the sound is the attack of the top end is often diminished, not due to the tone of the instrument, but the inadequacies of the box. Keep your ears open, and try several models. You'll be surprised at the wide range of sounds.

For miking the bass through an amp, I'll use a Fender Precision Bass as my imaginary example, and an old Bassman amp. A classic combination. I like to mic the cabinet with two microphones. A Senheiser 421 facing directly into one of the speakers at point blank range, and an AKG 414 (or any other good condensor mic) about four feet back from the cabinet.

The close mic will give a more direct sound with an accentuated attack, and the distant mic will give you more of the low end (it takes several feet of "air" for a bass wave to develop).

By using various combinations of the two mics, I'm able to get a great sound that often just can't come out of one mic. While two mics can often spell trouble because of phase anomalies, this is a case where those same problems can work to your advantage. By balancing the signals different ways, you are effecting the phase relationship between the two mics and altering the eq curve, hopefully for the better. The amount you vary the signal is of course controlled by the faders on the respective channels of the console. The amount you move the faders to change the sound can often be measured by hair widths. A little dab will do ya!

Just for kicks, you can try adding a direct box to the aforementioned scenario, and send all three signals to the same track. The direct box often adds clarity to the whole sound that is nothing short of wonderful. Lesson learned: As always, experimentation pays. Be patient, be persistent, and most importantly, don't print it to tape unless you love it or your client is getting ticked-off that you're taking way too long to get the sound!